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The few things I recall of note about the game were decent graphics, a nice little Klingon-English primer, and a collectible pin. Star Trek V: The Final Frontier - Mindscape, Inc., 1989. Like Rebel Universe, I remember finding this one rather "Meh" and I don't think I ever finished it. This game's interface offered a combination of graphics coupled with an updated version of the text-based interface from The Kobayashi Alternative and The Promethean Prophecy. Unrelated to the Star Trek film of the same name. Star Trek: First Contact - Simon and Schuster, 1988. I don't recall ever finishing this one, mostly because what I remember of the interface was that it was cumbersome and rather bland, despite finally having graphical representations of Kirk and company. The first of the S&S games to offer a rudimentary graphic interface. Star Trek: The Rebel Universe - Simon and Schuster, 1987. I don't remember liking this one as much, and recall several parts during the game where I got "stuck" and never could seem to find my way out of the hole into which I'd put myself. Like its predecessor, ST:TPP is also a text-based adventure, using an improved version of the interface introduced in the first game. While The Kobayashi Alternative was set in the nebulous period between the first two Star Trek movies, this follow-up was set firmly in the period of the Enterprise's first five-year mission. Star Trek: The Promethean Prophecy - Simon and Schuster, 1986. Of all the S&S games, this one remains my favorite. You the player were Kirk, and each of the other characters responded to you with such authenticity that you almost could hear the voices of the cast. A text-based adventure, ST:TKA avoided the typical, straightforward approach for such games of the era, with each character receiving their own pop-up box for dialogue, along with additional boxes to display status updates. The first of a handful of games S&S rolled out over a couple of years, The Kobayashi Alternative boasts a script by Trek novel veteran Diane Duane. Star Trek: The Kobayashi Alternative - Simon and Schuster, 1985. I had the Commodore 64 and Atari 2600 versions as a kid, and I even have one of the stand-up arcade cabinets in my home office: The 80s vector graphics retain their kitschy cool, and the game remains one I play every so often to this day. A simple shoot-em-up, the game is augmented by the voices of Leonard Nimoy as Spock and James Doohan as Scotty. Perhaps one of my all-time favorites, I played THE HELL out of this game at the local arcades of my youth.
Star trek legacy deutsch simulator#
Star Trek: Strategic Operations Simulator - Sega, 1982. (For what it's worth, I still have most of these in a box somewhere.) Some of the others I played to one degree or another: From there, a strange, fun journey ensued. My memories of Star Trek games on computer go back to a teletype version of the classic text-based game from the 1970s. As I get ready to plunge headlong into this latest entry in the eclectic catalog of Star Trek computer/video games, I also find myself remembering some of the other games from that list that I played over the years. So, I suppose it's safe to say I'm kind of jazzed to see how this all plays out.
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Hell, I even pre-ordered a copy of the game. The game is receiving largely favorable early reviews, and anticipation within Star Trek fandom as well as the general gaming community is high. I've followed its development these past couple of years, taking a particular interest in the "universe" that's been created - that being an era some 30 years beyond the events of the 24th century-era characters from Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager. That doesn't stop me from buying the odd game or expansion set, nor does it prevent me from trying to stay up to date with games I find interesting, even if I'm not an active player. I love to play them I simply don't have the time to devote to them like true avid gamers do. I've only ever been what at best could be described as a "casual" gamer, be it role-playing games or other computer games, arcade games, table-top board games, and so on. Trekkie gamers, if they haven't already taken advantage of the soft-launch gameplay Cryptic's made available during the past few days, are frothing at the mouth as they wait to pick up their copies of the game and get to some serious going of the boldly sort. DaytonwardToday marks the "official" launch of Star Trek Online, the massive multi-player online role-playing game from Cryptic Studios.